mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 14:32:55 +08:00
81 lines
2.6 KiB
C#
81 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Localisation;
|
|
using osu.Game.Database;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Localisation;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Overlays.Settings.Sections.Input
|
|
{
|
|
public abstract class KeyBindingsSubsection : SettingsSubsection
|
|
{
|
|
protected IEnumerable<Framework.Input.Bindings.KeyBinding> Defaults;
|
|
|
|
public RulesetInfo Ruleset { get; protected set; }
|
|
|
|
private readonly int? variant;
|
|
|
|
protected KeyBindingsSubsection(int? variant)
|
|
{
|
|
this.variant = variant;
|
|
|
|
FlowContent.Spacing = new Vector2(0, 3);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(RealmAccess realm)
|
|
{
|
|
string rulesetName = Ruleset?.ShortName;
|
|
|
|
var bindings = realm.Run(r => r.All<RealmKeyBinding>()
|
|
.Where(b => b.RulesetName == rulesetName && b.Variant == variant)
|
|
.Detach());
|
|
|
|
foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
|
|
{
|
|
int intKey = (int)defaultGroup.Key;
|
|
|
|
// one row per valid action.
|
|
Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.ActionInt.Equals(intKey)).ToList())
|
|
{
|
|
AllowMainMouseButtons = Ruleset != null,
|
|
Defaults = defaultGroup.Select(d => d.KeyCombination)
|
|
});
|
|
}
|
|
|
|
Add(new ResetButton
|
|
{
|
|
Action = () => Children.OfType<KeyBindingRow>().ForEach(k => k.RestoreDefaults())
|
|
});
|
|
}
|
|
}
|
|
|
|
public class ResetButton : DangerousSettingsButton
|
|
{
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Text = InputSettingsStrings.ResetSectionButton;
|
|
RelativeSizeAxes = Axes.X;
|
|
Width = 0.8f;
|
|
Anchor = Anchor.TopCentre;
|
|
Origin = Anchor.TopCentre;
|
|
Margin = new MarginPadding { Top = 15 };
|
|
Height = 30;
|
|
|
|
Content.CornerRadius = 5;
|
|
}
|
|
|
|
// Empty FilterTerms so that the ResetButton is visible only when the whole subsection is visible.
|
|
public override IEnumerable<LocalisableString> FilterTerms => Enumerable.Empty<LocalisableString>();
|
|
}
|
|
}
|