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79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public class ProgressBar : SliderBar<double>
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{
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public Action<double> OnSeek;
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private readonly Box fill;
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private readonly Box background;
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public Color4 FillColour
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{
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set => fill.FadeColour(value, 150, Easing.OutQuint);
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}
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public Color4 BackgroundColour
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{
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set
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{
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background.Alpha = 1;
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background.Colour = value;
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}
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}
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public double EndTime
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{
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set => CurrentNumber.MaxValue = value;
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}
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public double CurrentTime
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{
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set => CurrentNumber.Value = value;
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}
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private readonly bool allowSeek;
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public override bool HandlePositionalInput => allowSeek;
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public override bool HandleNonPositionalInput => allowSeek;
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/// <summary>
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/// Construct a new progress bar.
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/// </summary>
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/// <param name="allowSeek">Whether the user should be allowed to click/drag to adjust the value.</param>
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public ProgressBar(bool allowSeek)
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{
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this.allowSeek = allowSeek;
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CurrentNumber.MinValue = 0;
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CurrentNumber.MaxValue = 1;
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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background = new Box
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.Both
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},
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fill = new Box { RelativeSizeAxes = Axes.Y }
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};
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}
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protected override void UpdateValue(float value)
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{
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fill.Width = value * UsableWidth;
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}
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protected override void OnUserChange(double value) => OnSeek?.Invoke(value);
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}
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}
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