1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 05:42:54 +08:00
osu-lazer/osu.Game/Graphics/UserInterface/ShearedButton.cs
Bartłomiej Dach 21e1576b2f
Fix appearance of sheared button borders after click
The border would previously get brighter after click, but then dim
instantly when the flash layer has fully faded out. The underlying issue
there is https://github.com/ppy/osu-framework/issues/5191, but
`ShearedButton` was placing the flashing layer incorrectly anyway, as
the intent was that it should also apply to the border.
2022-05-21 20:53:23 +02:00

211 lines
6.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class ShearedButton : OsuClickableContainer
{
public LocalisableString Text
{
get => text.Text;
set => text.Text = value;
}
public float TextSize
{
get => text.Font.Size;
set => text.Font = OsuFont.TorusAlternate.With(size: value);
}
public Colour4 DarkerColour
{
set
{
darkerColour = value;
Scheduler.AddOnce(updateState);
}
}
public Colour4 LighterColour
{
set
{
lighterColour = value;
Scheduler.AddOnce(updateState);
}
}
public Colour4 TextColour
{
set
{
textColour = value;
Scheduler.AddOnce(updateState);
}
}
[Resolved]
protected OverlayColourProvider ColourProvider { get; private set; } = null!;
private readonly Box background;
private readonly OsuSpriteText text;
private const float shear = 0.2f;
private Colour4? darkerColour;
private Colour4? lighterColour;
private Colour4? textColour;
private readonly Container backgroundLayer;
private readonly Box flashLayer;
/// <summary>
/// Creates a new <see cref="ShearedToggleButton"/>
/// </summary>
/// <param name="width">
/// The width of the button.
/// <list type="bullet">
/// <item>If a non-<see langword="null"/> value is provided, this button will have a fixed width equal to the provided value.</item>
/// <item>If a <see langword="null"/> value is provided (or the argument is omitted entirely), the button will autosize in width to fit the text.</item>
/// </list>
/// </param>
public ShearedButton(float? width = null)
{
Height = 50;
Padding = new MarginPadding { Horizontal = shear * 50 };
const float corner_radius = 7;
Content.CornerRadius = corner_radius;
Content.Shear = new Vector2(shear, 0);
Content.Masking = true;
Content.Anchor = Content.Origin = Anchor.Centre;
Children = new Drawable[]
{
backgroundLayer = new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = corner_radius,
Masking = true,
BorderThickness = 2,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.TorusAlternate.With(size: 17),
Shear = new Vector2(-shear, 0)
},
}
},
flashLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.White.Opacity(0.9f),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
};
if (width != null)
{
Width = width.Value;
}
else
{
AutoSizeAxes = Axes.X;
text.Margin = new MarginPadding { Horizontal = 15 };
}
}
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
protected override void LoadComplete()
{
base.LoadComplete();
Enabled.BindValueChanged(_ => Scheduler.AddOnce(updateState));
updateState();
FinishTransforms(true);
}
protected override bool OnClick(ClickEvent e)
{
if (Enabled.Value)
flashLayer.FadeOutFromOne(800, Easing.OutQuint);
return base.OnClick(e);
}
protected override bool OnHover(HoverEvent e)
{
Scheduler.AddOnce(updateState);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
Scheduler.AddOnce(updateState);
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
Content.ScaleTo(0.9f, 2000, Easing.OutQuint);
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
base.OnMouseUp(e);
}
private void updateState()
{
var colourDark = darkerColour ?? ColourProvider.Background3;
var colourLight = lighterColour ?? ColourProvider.Background1;
var colourText = textColour ?? ColourProvider.Content1;
if (!Enabled.Value)
{
colourDark = colourDark.Darken(1f);
colourLight = colourLight.Darken(1f);
}
else if (IsHovered)
{
colourDark = colourDark.Lighten(0.2f);
colourLight = colourLight.Lighten(0.2f);
}
background.FadeColour(colourDark, 150, Easing.OutQuint);
backgroundLayer.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint);
if (!Enabled.Value)
colourText = colourText.Opacity(0.6f);
text.FadeColour(colourText, 150, Easing.OutQuint);
}
}
}