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237 lines
8.0 KiB
C#
237 lines
8.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class PerformancePointsCounter : RollingCounter<int>, ISkinnableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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protected override bool IsRollingProportional => true;
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protected override double RollingDuration => 1000;
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private const float alpha_when_invalid = 0.3f;
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[CanBeNull]
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[Resolved(CanBeNull = true)]
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private ScoreProcessor scoreProcessor { get; set; }
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[Resolved(CanBeNull = true)]
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[CanBeNull]
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private GameplayState gameplayState { get; set; }
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[CanBeNull]
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private List<TimedDifficultyAttributes> timedAttributes;
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private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource();
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private JudgementResult lastJudgement;
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public PerformancePointsCounter()
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{
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Current.Value = DisplayedCount = 0;
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}
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private Mod[] clonedMods;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
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{
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Colour = colours.BlueLighter;
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if (gameplayState != null)
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{
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clonedMods = gameplayState.Mods.Select(m => m.DeepClone()).ToArray();
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var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap);
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difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token)
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.ContinueWith(task => Schedule(() =>
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{
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timedAttributes = task.GetResultSafely();
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IsValid = true;
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if (lastJudgement != null)
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onJudgementChanged(lastJudgement);
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}), TaskContinuationOptions.OnlyOnRanToCompletion);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (scoreProcessor != null)
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{
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scoreProcessor.NewJudgement += onJudgementChanged;
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scoreProcessor.JudgementReverted += onJudgementChanged;
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}
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if (gameplayState?.LastJudgementResult.Value != null)
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onJudgementChanged(gameplayState.LastJudgementResult.Value);
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}
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private bool isValid;
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protected bool IsValid
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{
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set
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{
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if (value == isValid)
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return;
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isValid = value;
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DrawableCount.FadeTo(isValid ? 1 : alpha_when_invalid, 1000, Easing.OutQuint);
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}
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}
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private void onJudgementChanged(JudgementResult judgement)
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{
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lastJudgement = judgement;
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var attrib = getAttributeAtTime(judgement);
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if (gameplayState == null || attrib == null)
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{
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IsValid = false;
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return;
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}
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// awkward but we need to make sure the true mods are not passed to PerformanceCalculator as it makes a mess of track applications.
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var scoreInfo = gameplayState.Score.ScoreInfo.DeepClone();
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scoreInfo.Mods = clonedMods;
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var calculator = gameplayState.Ruleset.CreatePerformanceCalculator(attrib, scoreInfo);
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Current.Value = (int)Math.Round(calculator?.Calculate().Total ?? 0, MidpointRounding.AwayFromZero);
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IsValid = true;
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}
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[CanBeNull]
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private DifficultyAttributes getAttributeAtTime(JudgementResult judgement)
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{
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if (timedAttributes == null || timedAttributes.Count == 0)
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return null;
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int attribIndex = timedAttributes.BinarySearch(new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
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if (attribIndex < 0)
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attribIndex = ~attribIndex - 1;
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return timedAttributes[Math.Clamp(attribIndex, 0, timedAttributes.Count - 1)].Attributes;
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}
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protected override LocalisableString FormatCount(int count) => count.ToString(@"D");
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protected override IHasText CreateText() => new TextComponent
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{
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Alpha = alpha_when_invalid
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};
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (scoreProcessor != null)
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{
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scoreProcessor.NewJudgement -= onJudgementChanged;
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scoreProcessor.JudgementReverted -= onJudgementChanged;
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}
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loadCancellationSource?.Cancel();
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}
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private class TextComponent : CompositeDrawable, IHasText
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{
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public LocalisableString Text
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{
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get => text.Text;
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set => text.Text = value;
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}
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private readonly OsuSpriteText text;
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public TextComponent()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(2),
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Numeric.With(size: 16, fixedWidth: true)
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},
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new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Text = @"pp",
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Font = OsuFont.Numeric.With(size: 8),
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Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better
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}
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}
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};
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}
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}
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// TODO: This class shouldn't exist, but requires breaking changes to allow DifficultyCalculator to receive an IBeatmap.
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private class GameplayWorkingBeatmap : WorkingBeatmap
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{
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private readonly IBeatmap gameplayBeatmap;
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public GameplayWorkingBeatmap(IBeatmap gameplayBeatmap)
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: base(gameplayBeatmap.BeatmapInfo, null)
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{
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this.gameplayBeatmap = gameplayBeatmap;
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}
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public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods, CancellationToken cancellationToken)
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=> gameplayBeatmap;
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protected override IBeatmap GetBeatmap() => gameplayBeatmap;
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protected override Texture GetBackground() => throw new NotImplementedException();
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protected override Track GetBeatmapTrack() => throw new NotImplementedException();
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protected internal override ISkin GetSkin() => throw new NotImplementedException();
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public override Stream GetStream(string storagePath) => throw new NotImplementedException();
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}
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}
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}
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