1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 02:37:25 +08:00
osu-lazer/osu.Game/Online/Spectator
Dean Herbert 7a333ffdcc Add a paired schedule in SpectatorClient.BeginPlaying
Optimally, I would like to remove the `Schedule` in `EndPlaying`, but it
turns out quite a few test are relying on this at very least. Adding a
paired schedule ensure that order of operations is correct, at least.
2021-12-06 17:07:19 +09:00
..
FrameDataBundle.cs Setup all spectator model classes for MessagePack 2021-01-26 16:39:35 +09:00
FrameHeader.cs Setup all spectator model classes for MessagePack 2021-01-26 16:39:35 +09:00
ISpectatorClient.cs Fix missing licence headers 2020-10-22 19:41:10 +09:00
ISpectatorServer.cs Fix missing licence headers 2020-10-22 19:41:10 +09:00
OnlineSpectatorClient.cs Split online connectivity into OnlineSpectatorClient 2021-05-20 16:30:56 +09:00
SpectatorClient.cs Add a paired schedule in SpectatorClient.BeginPlaying 2021-12-06 17:07:19 +09:00
SpectatorState.cs Handle null case explicitly in SpectatorState.Equals() 2021-05-14 23:58:07 +02:00