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109 lines
3.4 KiB
C#
109 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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internal class TimelineHitObjectDisplay : TimelinePart
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{
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private IEditorBeatmap beatmap { get; }
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public TimelineHitObjectDisplay(IEditorBeatmap beatmap)
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{
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RelativeSizeAxes = Axes.Both;
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (var h in beatmap.HitObjects)
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add(h);
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beatmap.HitObjectAdded += add;
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beatmap.HitObjectRemoved += remove;
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beatmap.StartTimeChanged += h =>
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{
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remove(h);
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add(h);
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};
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}
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private void remove(HitObject h)
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{
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foreach (var d in Children.OfType<TimelineHitObjectRepresentation>().Where(c => c.HitObject == h))
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d.Expire();
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}
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private void add(HitObject h)
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{
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var yOffset = Children.Count(d => d.X == h.StartTime);
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Add(new TimelineHitObjectRepresentation(h) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS });
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}
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private class TimelineHitObjectRepresentation : CompositeDrawable
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{
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public const float THICKNESS = 3;
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public readonly HitObject HitObject;
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public TimelineHitObjectRepresentation(HitObject hitObject)
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{
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HitObject = hitObject;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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Width = (float)(hitObject.GetEndTime() - hitObject.StartTime);
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X = (float)hitObject.StartTime;
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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if (hitObject is IHasEndTime)
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{
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AddInternal(new Container
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{
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CornerRadius = 2,
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Masking = true,
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Size = new Vector2(1, THICKNESS),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativePositionAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Colour = Color4.Black,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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});
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}
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AddInternal(new Circle
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{
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Size = new Vector2(16),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.X,
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AlwaysPresent = true,
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Colour = Color4.White,
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BorderColour = Color4.Black,
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BorderThickness = THICKNESS,
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});
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}
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}
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}
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}
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