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osu-lazer/osu.Game/Screens/Edit/Setup/SetupSection.cs
2021-06-10 14:13:59 +02:00

70 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Screens.Edit.Setup
{
internal abstract class SetupSection : Container
{
private readonly FillFlowContainer flow;
/// <summary>
/// Used to align some of the child <see cref="LabelledDrawable{T}"/>s together to achieve a grid-like look.
/// </summary>
protected const float LABEL_WIDTH = 160;
[Resolved]
protected OsuColour Colours { get; private set; }
[Resolved]
protected EditorBeatmap Beatmap { get; private set; }
protected override Container<Drawable> Content => flow;
public abstract LocalisableString Title { get; }
protected SetupSection()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding
{
Vertical = 10,
Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING
};
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(20),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Text = Title
},
flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Direction = FillDirection.Vertical,
}
}
};
}
}
}