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osu-lazer/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs
2017-03-17 13:33:48 +09:00

42 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.UI;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Modes.Taiko.Judgements;
namespace osu.Game.Modes.Taiko.UI
{
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgementInfo>
{
public TaikoPlayfield()
{
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, 100);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
Add(new Sprite
{
Texture = textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.2f),
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.1f, 0.5f),
Colour = Color4.Gray
});
}
}
}