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osu-lazer/osu.Game/Online/Multiplayer/Room.cs
2018-12-13 18:38:03 +09:00

145 lines
4.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
{
public class Room
{
[JsonProperty("id")]
public Bindable<int?> RoomID { get; } = new Bindable<int?>();
[JsonProperty("name")]
public readonly Bindable<string> Name = new Bindable<string>("My awesome room!");
[JsonProperty("host")]
public readonly Bindable<User> Host = new Bindable<User>();
public bool ShouldSerializeHost() => false;
[JsonProperty("playlist")]
public readonly BindableCollection<PlaylistItem> Playlist = new BindableCollection<PlaylistItem>();
[JsonProperty("duration")]
public readonly Bindable<int> Duration = new Bindable<int>(100);
[JsonIgnore]
public readonly Bindable<int?> MaxAttempts = new Bindable<int?>();
// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
private int? maxAttempts
{
get => MaxAttempts;
set => MaxAttempts.Value = value;
}
public Bindable<RoomStatus> Status = new Bindable<RoomStatus>(new RoomStatusOpen());
public Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
public Bindable<GameType> Type = new Bindable<GameType>(new GameTypeTimeshift());
public Bindable<int?> MaxParticipants = new Bindable<int?>();
public Bindable<IEnumerable<User>> Participants = new Bindable<IEnumerable<User>>(Enumerable.Empty<User>());
public void CopyFrom(Room other)
{
RoomID.Value = other.RoomID;
Name.Value = other.Name;
Host.Value = other.Host;
Status.Value = other.Status;
Availability.Value = other.Availability;
Type.Value = other.Type;
MaxParticipants.Value = other.MaxParticipants;
Participants.Value = other.Participants.Value.ToArray();
}
}
public class PlaylistItem
{
[JsonProperty("beatmap")]
private APIBeatmap beatmap { get; set; }
public bool ShouldSerializebeatmap() => false;
[JsonIgnore]
public BeatmapInfo Beatmap { get; set; }
[JsonProperty("beatmap_id")]
public int BeatmapID => 847296; //Beatmap.OnlineBeatmapID ?? 0;
[JsonProperty("ruleset_id")]
public int RulesetID { get; set; }
[JsonIgnore]
public readonly BindableCollection<Mod> AllowedMods = new BindableCollection<Mod>();
[JsonIgnore]
public readonly BindableCollection<Mod> RequiredMods = new BindableCollection<Mod>();
private APIMod[] _allowedMods;
[JsonProperty("allowed_mods")]
private APIMod[] allowedMods
{
get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _allowedMods = value;
}
private APIMod[] _requiredMods;
[JsonProperty("required_mods")]
private APIMod[] requiredMods
{
get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _requiredMods = value;
}
private RulesetInfo ruleset;
[JsonIgnore]
public RulesetInfo Ruleset
{
get => ruleset;
set
{
ruleset = value;
if (_allowedMods != null)
{
AllowedMods.Clear();
AllowedMods.AddRange(value.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
_allowedMods = null;
}
if (_requiredMods != null)
{
RequiredMods.Clear();
RequiredMods.AddRange(value.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
_requiredMods = null;
}
}
}
public void SetRulesets(RulesetStore rulesets)
{
Beatmap = beatmap.ToBeatmap(rulesets);
}
// Todo: Move this elsewhere for reusability
private class APIMod : IMod
{
public string Acronym { get; set; }
}
}
}