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osu-lazer/osu.Game/Rulesets/Mods/ModEasy.cs
2019-04-03 22:55:09 -03:00

49 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModEasy : Mod, IApplicableToDifficulty, IApplicableToScoreProcessor
{
public static int Lives;
public override string Name => "Easy";
public override string Acronym => "EZ";
public override IconUsage Icon => OsuIcon.ModEasy;
public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
difficulty.CircleSize *= ratio;
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio;
}
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
Lives = 2;
scoreProcessor.Health.ValueChanged += valueChanged =>
{
if (scoreProcessor.Health.Value == 0)
{
if (Lives != 0)
{
Lives--;
scoreProcessor.Health.Value = 100;
}
}
};
}
}
}