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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/JoystickSettings.cs
maromalo 27f3499330 Add joystick/gamepad deadzone setting
Also splits joystick/gamepad into a new sub-section.
2022-04-23 00:17:00 -03:00

62 lines
2.2 KiB
C#

using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public class JoystickSettings : SettingsSubsection
{
private readonly JoystickHandler joystickHandler;
protected override LocalisableString Header => JoystickSettingsStrings.JoystickGamepad;
private readonly BindableNumber<float> deadzoneThreshold = new BindableNumber<float>();
private readonly Bindable<bool> enabled = new BindableBool(true);
public JoystickSettings(JoystickHandler joystickHandler)
{
this.joystickHandler = joystickHandler;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = CommonStrings.Enabled,
Current = enabled
},
new DeadzoneSetting
{
LabelText = JoystickSettingsStrings.DeadzoneThreshold,
Current = deadzoneThreshold
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
enabled.BindTo(joystickHandler.Enabled);
deadzoneThreshold.BindTo(joystickHandler.DeadzoneThreshold);
enabled.BindValueChanged(e => deadzoneThreshold.Disabled = !e.NewValue, true);
}
private class DeadzoneSetting : SettingsSlider<float, DeadzoneSlider>
{
public DeadzoneSetting()
{
KeyboardStep = 0.005f;
TransferValueOnCommit = true;
}
}
private class DeadzoneSlider : OsuSliderBar<float>
{
public override LocalisableString TooltipText => Current.Disabled ? "" : base.TooltipText;
}
}
}