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osu-lazer/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs

58 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
namespace osu.Game.Screens.OnlinePlay
{
public abstract class OnlinePlaySubScreen : OsuScreen, IOnlinePlaySubScreen
{
public override bool DisallowExternalBeatmapRulesetChanges => false;
public virtual string ShortTitle => Title;
[Resolved(CanBeNull = true)]
protected IRoomManager RoomManager { get; private set; }
protected OnlinePlaySubScreen()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
}
public const double APPEAR_DURATION = 800;
public const double DISAPPEAR_DURATION = 500;
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(e);
this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint);
}
public override bool OnExiting(ScreenExitEvent e)
{
base.OnExiting(e);
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
return false;
}
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(e);
this.FadeIn(APPEAR_DURATION, Easing.OutQuint);
}
public override void OnSuspending(ScreenTransitionEvent e)
{
base.OnSuspending(e);
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
}
public override string ToString() => Title;
}
}