mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 18:30:34 +08:00
50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
|
{
|
|
public class DefaultApproachCircle : SkinnableSprite
|
|
{
|
|
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
|
|
|
[Resolved]
|
|
private DrawableHitObject drawableObject { get; set; }
|
|
|
|
public DefaultApproachCircle()
|
|
: base("Gameplay/osu/approachcircle")
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
accentColour.BindTo(drawableObject.AccentColour);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
accentColour.BindValueChanged(colour => Colour = colour.NewValue, true);
|
|
}
|
|
|
|
protected override Drawable CreateDefault(ISkinComponent component)
|
|
{
|
|
var drawable = base.CreateDefault(component);
|
|
|
|
// Although this is a non-legacy component, osu-resources currently stores approach circle as a legacy-like texture.
|
|
// See LegacyApproachCircle for documentation as to why this is required.
|
|
drawable.Scale = new Vector2(128 / 118f);
|
|
|
|
return drawable;
|
|
}
|
|
}
|
|
}
|