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osu-lazer/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs

103 lines
3.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaEditRulesetContainer : ManiaRulesetContainer
{
public BindableBeatDivisor BeatDivisor;
public List<EditSnapLine> EditSnapLines;
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
: base(ruleset, beatmap)
{
BeatDivisor = beatDivisor;
}
[BackgroundDependencyLoader]
private void load()
{
BeatDivisor.ValueChanged += OnBeatSnapDivisorChange;
OnBeatSnapDivisorChange(BeatDivisor.Value);
}
public void OnBeatSnapDivisorChange(int newDivisor)
{
generateEditSnapLines(newDivisor);
}
private void generateEditSnapLines(int newDivisor)
{
// Generate the edit lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
EditSnapLines = new List<EditSnapLine>();
// Create lines before the beginning of the first timing point
if (timingPoints.Any())
{
double step = timingPoints[0].BeatLength / newDivisor;
int index = (int)(timingPoints[0].Time / step);
index += newDivisor - index % newDivisor - 1;
for (double t = timingPoints[0].Time - step; t >= 0; t -= step, index--)
{
EditSnapLines.Add(new EditSnapLine
{
StartTime = t,
ControlPoint = timingPoints[0],
BeatDivisor = BeatDivisor,
BeatIndex = index,
});
}
}
for (int i = 0; i < timingPoints.Count; i++)
{
TimingControlPoint point = timingPoints[i];
// Stop 1ms before the end of the timing point before the next one if any, otherwise stop at the last object's time
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - 1 : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
int index = 0;
double step = point.BeatLength / newDivisor;
for (double t = timingPoints[i].Time; t <= endTime; t += step, index++)
{
EditSnapLines.Add(new EditSnapLine
{
StartTime = t,
ControlPoint = point,
BeatDivisor = BeatDivisor,
BeatIndex = index,
});
}
}
var editPlayfield = (ManiaEditPlayfield)Playfield;
editPlayfield.ClearEditSnapLines();
EditSnapLines.ForEach(editPlayfield.Add);
}
protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages);
protected override Vector2 PlayfieldArea => Vector2.One;
protected override CursorContainer CreateCursor() => null;
}
}