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103 lines
3.7 KiB
C#
103 lines
3.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Screens.Compose;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaEditRulesetContainer : ManiaRulesetContainer
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{
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public BindableBeatDivisor BeatDivisor;
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public List<EditSnapLine> EditSnapLines;
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public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
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: base(ruleset, beatmap)
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{
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BeatDivisor = beatDivisor;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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BeatDivisor.ValueChanged += OnBeatSnapDivisorChange;
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OnBeatSnapDivisorChange(BeatDivisor.Value);
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}
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public void OnBeatSnapDivisorChange(int newDivisor)
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{
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generateEditSnapLines(newDivisor);
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}
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private void generateEditSnapLines(int newDivisor)
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{
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// Generate the edit lines
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double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
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EditSnapLines = new List<EditSnapLine>();
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// Create lines before the beginning of the first timing point
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if (timingPoints.Any())
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{
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double step = timingPoints[0].BeatLength / newDivisor;
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int index = (int)(timingPoints[0].Time / step);
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index += newDivisor - index % newDivisor - 1;
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for (double t = timingPoints[0].Time - step; t >= 0; t -= step, index--)
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{
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EditSnapLines.Add(new EditSnapLine
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{
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StartTime = t,
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ControlPoint = timingPoints[0],
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BeatDivisor = BeatDivisor,
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BeatIndex = index,
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});
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}
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}
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for (int i = 0; i < timingPoints.Count; i++)
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{
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TimingControlPoint point = timingPoints[i];
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// Stop 1ms before the end of the timing point before the next one if any, otherwise stop at the last object's time
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - 1 : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
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int index = 0;
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double step = point.BeatLength / newDivisor;
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for (double t = timingPoints[i].Time; t <= endTime; t += step, index++)
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{
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EditSnapLines.Add(new EditSnapLine
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{
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StartTime = t,
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ControlPoint = point,
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BeatDivisor = BeatDivisor,
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BeatIndex = index,
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});
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}
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}
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var editPlayfield = (ManiaEditPlayfield)Playfield;
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editPlayfield.ClearEditSnapLines();
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EditSnapLines.ForEach(editPlayfield.Add);
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}
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protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages);
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protected override Vector2 PlayfieldArea => Vector2.One;
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protected override CursorContainer CreateCursor() => null;
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}
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}
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