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osu-lazer/osu.Game.Rulesets.Mania/Edit/Layers/Selection/Overlays/ManiaHitObjectMaskLayer.cs
2018-05-21 23:08:04 +03:00

29 lines
1013 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
{
public class ManiaHitObjectMaskLayer : HitObjectMaskLayer
{
public readonly List<ManiaHitObjectStageMaskLayer> Stages;
public ManiaHitObjectMaskLayer(ManiaEditPlayfield playfield, HitObjectComposer composer)
: base(playfield, composer)
{
Stages = new List<ManiaHitObjectStageMaskLayer>();
foreach (var s in ((ManiaEditPlayfield)Playfield).Stages)
Stages.Add(new ManiaHitObjectStageMaskLayer((ManiaEditPlayfield)Playfield, Composer, s));
}
protected override void AddMasks()
{
foreach (var s in Stages)
s.CreateMasks();
}
}
}