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e37d415c6f
They will not only contract if the user chooses to have them contract (new setting in the `View` menu) or if the game isn't wide enough to allow full interaction with the playfield while they are expanded. Addressess https://github.com/ppy/osu/discussions/28970.
69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Edit;
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using osuTK;
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namespace osu.Game.Rulesets.Edit
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{
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public partial class ExpandingToolboxContainer : ExpandingContainer
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{
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protected override double HoverExpansionDelay => 250;
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protected override bool ExpandOnHover => expandOnHover;
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private readonly Bindable<bool> contractSidebars = new Bindable<bool>();
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private bool expandOnHover;
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[Resolved]
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private Editor? editor { get; set; }
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public ExpandingToolboxContainer(float contractedWidth, float expandedWidth)
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: base(contractedWidth, expandedWidth)
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{
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RelativeSizeAxes = Axes.Y;
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FillFlow.Spacing = new Vector2(5);
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FillFlow.Padding = new MarginPadding { Vertical = 5 };
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Expanded.Value = true;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.EditorContractSidebars, contractSidebars);
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}
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protected override void Update()
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{
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base.Update();
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bool requireContracting = contractSidebars.Value || editor?.DrawSize.X / editor?.DrawSize.Y < 1.7f;
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if (expandOnHover != requireContracting)
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{
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expandOnHover = requireContracting;
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Expanded.Value = !expandOnHover;
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}
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}
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protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && anyToolboxHovered(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) && anyToolboxHovered(screenSpacePos);
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private bool anyToolboxHovered(Vector2 screenSpacePos) => FillFlow.ScreenSpaceDrawQuad.Contains(screenSpacePos);
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnClick(ClickEvent e) => true;
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}
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}
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