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# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
130 lines
4.3 KiB
C#
130 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Music
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{
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public class PlaylistOverlay : OverlayContainer
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{
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private const float transition_duration = 600;
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private const float playlist_height = 510;
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/// <summary>
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/// Invoked when the order of an item in the list has changed.
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/// The second parameter indicates the new index of the item.
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/// </summary>
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public Action<BeatmapSetInfo, int> OrderChanged;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private BeatmapManager beatmaps;
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private FilterControl filter;
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private PlaylistList list;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps)
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{
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 5,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colours.Gray3,
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RelativeSizeAxes = Axes.Both,
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},
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list = new PlaylistList
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
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Selected = itemSelected,
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OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
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},
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filter = new FilterControl
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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ExitRequested = () => State = Visibility.Hidden,
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FilterChanged = search => list.Filter(search),
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Padding = new MarginPadding(10),
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},
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},
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},
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};
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filter.Search.OnCommit = (sender, newText) =>
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{
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BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
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if (toSelect != null)
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{
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beatmap.Value = beatmaps.GetWorkingBeatmap(toSelect);
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beatmap.Value.Track.Restart();
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}
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};
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}
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protected override void PopIn()
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{
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filter.Search.HoldFocus = true;
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Schedule(() => filter.Search.TakeFocus());
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this.ResizeTo(new Vector2(1, playlist_height), transition_duration, Easing.OutQuint);
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this.FadeIn(transition_duration, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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filter.Search.HoldFocus = false;
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this.ResizeTo(new Vector2(1, 0), transition_duration, Easing.OutQuint);
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this.FadeOut(transition_duration);
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}
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private void itemSelected(BeatmapSetInfo set)
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{
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if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
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{
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beatmap.Value?.Track?.Seek(0);
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return;
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}
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beatmap.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
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beatmap.Value.Track.Restart();
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}
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}
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//todo: placeholder
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public enum PlaylistCollection
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{
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All
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}
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}
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