1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 11:12:57 +08:00
osu-lazer/osu.Game/Updater/NoActionUpdateManager.cs
Dean Herbert 3fe89293af Add update manager which performs no update action
This is to be used in cases where updates are handled by an external
means. See
https://github.com/flathub/flathub/pull/2619#issuecomment-969731305 for
initial usage.
2021-11-16 12:11:13 +09:00

68 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Platform;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Updater
{
/// <summary>
/// An update manager that shows notifications if a newer release is detected.
/// This is a case where updates are handled externally by a package manager or other means, so no action is performed on clicking the notification.
/// </summary>
public class NoActionUpdateManager : UpdateManager
{
private string version;
[Resolved]
private GameHost host { get; set; }
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
version = game.Version;
}
protected override async Task<bool> PerformUpdateCheck()
{
try
{
var releases = new OsuJsonWebRequest<GitHubRelease>("https://api.github.com/repos/ppy/osu/releases/latest");
await releases.PerformAsync().ConfigureAwait(false);
var latest = releases.ResponseObject;
// avoid any discrepancies due to build suffixes for now.
// eventually we will want to support release streams and consider these.
version = version.Split('-').First();
string latestTagName = latest.TagName.Split('-').First();
if (latestTagName != version)
{
Notifications.Post(new SimpleNotification
{
Text = $"A newer release of osu! has been found ({version} → {latestTagName}).\n\n"
+ "Check with your package manager / provider to bring osu! up-to-date!",
Icon = FontAwesome.Solid.Upload,
});
return true;
}
}
catch
{
// we shouldn't crash on a web failure. or any failure for the matter.
return true;
}
return false;
}
}
}