1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 10:22:56 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs

43 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Beatmaps
{
public class TaikoBeatmap : Beatmap<TaikoHitObject>
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int hits = HitObjects.Count(s => s is Hit);
int drumrolls = HitObjects.Count(s => s is DrumRoll);
int swells = HitObjects.Count(s => s is Swell);
return new[]
{
new BeatmapStatistic
{
Name = @"Hit Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
Content = hits.ToString(),
},
new BeatmapStatistic
{
Name = @"Drumroll Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = drumrolls.ToString(),
},
new BeatmapStatistic
{
Name = @"Swell Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
Content = swells.ToString(),
}
};
}
}
}