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mirror of https://github.com/ppy/osu.git synced 2024-11-12 09:27:51 +08:00
osu-lazer/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
smoogipooo 27132958c8 Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00

72 lines
2.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Framework.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Replays;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.Taiko.Beatmaps;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Objects.Drawable;
using osu.Game.Modes.Taiko.Replays;
using osu.Game.Modes.Taiko.Scoring;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Taiko.UI
{
public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgement>
{
public TaikoHitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
{
}
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
protected override IBeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
protected override IBeatmapProcessor<TaikoHitObject> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
};
protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h)
{
var hit = h as Hit;
if (hit != null)
{
switch (hit.Type)
{
case HitType.Centre:
if (h.IsStrong)
return new DrawableStrongCentreHit(hit);
return new DrawableCentreHit(hit);
case HitType.Rim:
if (h.IsStrong)
return new DrawableStrongRimHit(hit);
return new DrawableRimHit(hit);
}
}
var drumRoll = h as DrumRoll;
if (drumRoll != null)
{
if (h.IsStrong)
return new DrawableStrongDrumRoll(drumRoll);
return new DrawableDrumRoll(drumRoll);
}
var swell = h as Swell;
if (swell != null)
return new DrawableSwell(swell);
return null;
}
}
}