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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs
2020-02-19 14:31:32 +09:00

48 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Utils;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableBanana : DrawableFruit
{
public DrawableBanana(Banana h)
: base(h)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
AccentColour.BindValueChanged(accentChanged, true);
}
private Color4? colour;
private void accentChanged(ValueChangedEvent<Color4> obj)
{
// override any external colour changes with banananana
AccentColour.Value = (colour ??= getBananaColour());
}
private Color4 getBananaColour()
{
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
}