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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuReplayAnalysisSettings.cs
Sheppsu 26f1596150 move replay analysis settings creation point
replay analysis settings is created in the respective drawable that's adding it, instead of adding it from `DrawableRuleset`
for this, it adds a virtual method in Ruleset that uses a non-ruleset-specific `ReplayAnalysisSettings` (the osu specific one was renamed to `OsuReplayAnalysisSettings`).
2024-09-21 02:02:55 -04:00

54 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Rulesets.Osu.UI
{
public partial class OsuReplayAnalysisSettings : ReplayAnalysisSettings
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
[SettingSource("Show click markers", SettingControlType = typeof(PlayerCheckbox))]
public BindableBool ShowClickMarkers { get; } = new BindableBool();
[SettingSource("Show frame markers", SettingControlType = typeof(PlayerCheckbox))]
public BindableBool ShowAimMarkers { get; } = new BindableBool();
[SettingSource("Show cursor path", SettingControlType = typeof(PlayerCheckbox))]
public BindableBool ShowCursorPath { get; } = new BindableBool();
[SettingSource("Hide gameplay cursor", SettingControlType = typeof(PlayerCheckbox))]
public BindableBool HideSkinCursor { get; } = new BindableBool();
[SettingSource("Display length", SettingControlType = typeof(PlayerSliderBar<int>))]
public BindableInt DisplayLength { get; } = new BindableInt
{
MinValue = 200,
MaxValue = 2000,
Default = 800,
Precision = 200,
};
public OsuReplayAnalysisSettings(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load()
{
Config.BindWith(OsuRulesetSetting.ReplayClickMarkersEnabled, ShowClickMarkers);
Config.BindWith(OsuRulesetSetting.ReplayFrameMarkersEnabled, ShowAimMarkers);
Config.BindWith(OsuRulesetSetting.ReplayCursorPathEnabled, ShowCursorPath);
Config.BindWith(OsuRulesetSetting.ReplayCursorHideEnabled, HideSkinCursor);
Config.BindWith(OsuRulesetSetting.ReplayAnalysisDisplayLength, DisplayLength);
}
}
}