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63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseHoldToConfirmOverlay : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ExitConfirmOverlay) };
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public TestCaseHoldToConfirmOverlay()
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{
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bool fired = false;
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var firedText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Fired!",
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TextSize = 50,
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Alpha = 0,
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};
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var overlay = new TestHoldToConfirmOverlay
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{
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Action = () =>
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{
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fired = true;
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firedText.FadeTo(1).Then().FadeOut(1000);
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}
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};
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Children = new Drawable[]
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{
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overlay,
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firedText
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};
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AddStep("start confirming", () => overlay.Begin());
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AddStep("abort confirming", () => overlay.Abort());
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AddAssert("ensure aborted", () => !fired);
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AddStep("start confirming", () => overlay.Begin());
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AddUntilStep(() => fired, "wait until confirmed");
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}
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private class TestHoldToConfirmOverlay : ExitConfirmOverlay
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{
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protected override bool AllowMultipleFires => true;
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public void Begin() => BeginConfirm();
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public void Abort() => AbortConfirm();
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}
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}
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}
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