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c2de03aa44
Regressed in https://github.com/ppy/osu/pull/25216. The new logic will ensure at least one tick is ready for judgement. There shouldn't be a case where more than one is needed in a single frame.
41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public partial class DrawableSpinnerTick : DrawableOsuHitObject
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{
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public override bool DisplayResult => false;
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public DrawableSpinnerTick()
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: this(null)
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{
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}
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public DrawableSpinnerTick(SpinnerTick spinnerTick)
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: base(spinnerTick)
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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protected override void OnApply()
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{
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base.OnApply();
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// Lifetime will be managed by `DrawableSpinner`.
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LifetimeStart = double.MaxValue;
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}
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/// <summary>
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/// Apply a judgement result.
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/// </summary>
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/// <param name="hit">Whether this tick was reached.</param>
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internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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}
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