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65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public abstract class LegacySkinPlayerTestScene : PlayerTestScene
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{
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private ISkinSource legacySkinSource;
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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=> new LegacySkinWorkingBeatmap(beatmap, storyboard, Clock, Audio);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, SkinManager skins)
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{
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var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
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legacySkinSource = new SkinProvidingContainer(legacySkin);
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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// check presence of a random legacy HUD component to ensure this is using legacy skin.
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AddAssert("using legacy skin", () => this.ChildrenOfType<LegacyScoreCounter>().Any());
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}
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public class SkinProvidingPlayer : TestPlayer
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{
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[Cached(typeof(ISkinSource))]
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private readonly ISkinSource skinSource;
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public SkinProvidingPlayer(ISkinSource skinSource)
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{
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this.skinSource = skinSource;
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}
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}
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private class LegacySkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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public LegacySkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio)
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: base(beatmap, storyboard, frameBasedClock, audio)
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{
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}
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protected override ISkin GetSkin() => new LegacyBeatmapSkin(BeatmapInfo, null, null);
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}
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}
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}
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