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osu-lazer/osu.Game/Overlays/Settings/SettingsSection.cs

151 lines
4.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
namespace osu.Game.Overlays.Settings
{
public abstract class SettingsSection : Container, IHasFilterableChildren
{
protected FillFlowContainer FlowContent;
protected override Container<Drawable> Content => FlowContent;
private IBindable<SettingsSection> selectedSection;
private OsuSpriteText header;
public abstract Drawable CreateIcon();
public abstract LocalisableString Header { get; }
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
public virtual IEnumerable<string> FilterTerms => new[] { Header.ToString() };
private const int header_size = 26;
private const int margin = 20;
private const int border_size = 2;
public bool MatchingFilter
{
set => this.FadeTo(value ? 1 : 0);
}
public bool FilteringActive { get; set; }
[Resolved]
private SettingsPanel settingsPanel { get; set; }
protected SettingsSection()
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
FlowContent = new FillFlowContainer
{
Margin = new MarginPadding
{
Top = header_size
},
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddRangeInternal(new Drawable[]
{
new Box
{
Name = "separator",
Colour = new Color4(0, 0, 0, 255),
RelativeSizeAxes = Axes.X,
Height = border_size,
},
new Container
{
Padding = new MarginPadding
{
Top = margin + border_size,
Bottom = margin + 10,
},
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
header = new OsuSpriteText
{
Font = OsuFont.GetFont(size: header_size),
Text = Header,
Colour = colours.Yellow,
Margin = new MarginPadding
{
Left = SettingsPanel.CONTENT_MARGINS,
Right = SettingsPanel.CONTENT_MARGINS
}
},
FlowContent
}
},
});
selectedSection = settingsPanel.CurrentSection.GetBoundCopy();
selectedSection.BindValueChanged(_ => updateContentFade(), true);
}
private bool isCurrentSection => selectedSection.Value == this;
protected override bool OnHover(HoverEvent e)
{
updateContentFade();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateContentFade();
base.OnHoverLost(e);
}
protected override bool OnClick(ClickEvent e)
{
if (!isCurrentSection)
settingsPanel.SectionsContainer.ScrollTo(this);
return base.OnClick(e);
}
protected override bool ShouldBeConsideredForInput(Drawable child) =>
// only the current section should accept input.
// this provides the behaviour of the first click scrolling the target section to the centre of the screen.
isCurrentSection;
private void updateContentFade()
{
float contentFade = 1;
float headerFade = 1;
if (!isCurrentSection)
{
contentFade = 0.25f;
headerFade = IsHovered ? 0.5f : 0.25f;
}
header.FadeTo(headerFade, 500, Easing.OutQuint);
FlowContent.FadeTo(contentFade, 500, Easing.OutQuint);
}
}
}