mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 14:52:55 +08:00
92 lines
3.2 KiB
C#
92 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Overlays.OSD;
|
|
|
|
namespace osu.Game.Overlays.Music
|
|
{
|
|
/// <summary>
|
|
/// Handles <see cref="GlobalAction"/>s related to music playback, and displays <see cref="Toast"/>s via the global <see cref="OnScreenDisplay"/> accordingly.
|
|
/// </summary>
|
|
public class MusicKeyBindingHandler : Component, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
[Resolved]
|
|
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
|
|
|
[Resolved]
|
|
private MusicController musicController { get; set; }
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private OnScreenDisplay onScreenDisplay { get; set; }
|
|
|
|
public bool OnPressed(GlobalAction action)
|
|
{
|
|
if (beatmap.Disabled)
|
|
return false;
|
|
|
|
switch (action)
|
|
{
|
|
case GlobalAction.MusicPlay:
|
|
// use previous state as TogglePause may not update the track's state immediately (state update is run on the audio thread see https://github.com/ppy/osu/issues/9880#issuecomment-674668842)
|
|
bool wasPlaying = musicController.IsPlaying;
|
|
|
|
if (musicController.TogglePause())
|
|
onScreenDisplay?.Display(new MusicActionToast(wasPlaying ? "Pause track" : "Play track", action));
|
|
return true;
|
|
|
|
case GlobalAction.MusicNext:
|
|
musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast("Next track", action)));
|
|
|
|
return true;
|
|
|
|
case GlobalAction.MusicPrev:
|
|
musicController.PreviousTrack(res =>
|
|
{
|
|
switch (res)
|
|
{
|
|
case PreviousTrackResult.Restart:
|
|
onScreenDisplay?.Display(new MusicActionToast("Restart track", action));
|
|
break;
|
|
|
|
case PreviousTrackResult.Previous:
|
|
onScreenDisplay?.Display(new MusicActionToast("Previous track", action));
|
|
break;
|
|
}
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(GlobalAction action)
|
|
{
|
|
}
|
|
|
|
private class MusicActionToast : Toast
|
|
{
|
|
private readonly GlobalAction action;
|
|
|
|
public MusicActionToast(string value, GlobalAction action)
|
|
: base("Music Playback", value, string.Empty)
|
|
{
|
|
this.action = action;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
ShortcutText.Text = config.LookupKeyBindings(action).ToUpperInvariant();
|
|
}
|
|
}
|
|
}
|
|
}
|