1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 02:27:25 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs

43 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
public class OsuBeatmap : Beatmap<OsuHitObject>
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int circles = HitObjects.Count(c => c is HitCircle);
int sliders = HitObjects.Count(s => s is Slider);
int spinners = HitObjects.Count(s => s is Spinner);
return new[]
{
new BeatmapStatistic
{
Name = @"Circle Count",
Content = circles.ToString(),
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.ToString(),
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.ToString(),
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
}
};
}
}
}