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osu-lazer/osu.Game/Database/RealmObjectExtensions.cs
2021-12-01 20:17:38 +09:00

173 lines
8.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using AutoMapper;
using osu.Framework.Development;
using osu.Game.Input.Bindings;
using Realms;
#nullable enable
namespace osu.Game.Database
{
public static class RealmObjectExtensions
{
private static readonly IMapper mapper = new MapperConfiguration(c =>
{
c.ShouldMapField = fi => false;
c.ShouldMapProperty = pi => pi.SetMethod != null && pi.SetMethod.IsPublic;
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
}).CreateMapper();
/// <summary>
/// Create a detached copy of the each item in the collection.
/// </summary>
/// <param name="items">A list of managed <see cref="RealmObject"/>s to detach.</param>
/// <typeparam name="T">The type of object.</typeparam>
/// <returns>A list containing non-managed copies of provided items.</returns>
public static List<T> Detach<T>(this IEnumerable<T> items) where T : RealmObject
{
var list = new List<T>();
foreach (var obj in items)
list.Add(obj.Detach());
return list;
}
/// <summary>
/// Create a detached copy of the item.
/// </summary>
/// <param name="item">The managed <see cref="RealmObject"/> to detach.</param>
/// <typeparam name="T">The type of object.</typeparam>
/// <returns>A non-managed copy of provided item. Will return the provided item if already detached.</returns>
public static T Detach<T>(this T item) where T : RealmObject
{
if (!item.IsManaged)
return item;
return mapper.Map<T>(item);
}
public static List<ILive<T>> ToLive<T>(this IEnumerable<T> realmList)
where T : RealmObject, IHasGuidPrimaryKey
{
return realmList.Select(l => new RealmLive<T>(l)).Cast<ILive<T>>().ToList();
}
public static ILive<T> ToLive<T>(this T realmObject)
where T : RealmObject, IHasGuidPrimaryKey
{
return new RealmLive<T>(realmObject);
}
/// <summary>
/// Register a callback to be invoked each time this <see cref="T:Realms.IRealmCollection`1" /> changes.
/// </summary>
/// <remarks>
/// <para>
/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
/// </para>
/// <para>
/// The first callback will be invoked with the initial <see cref="T:Realms.IRealmCollection`1" /> after the asynchronous query completes,
/// and then called again after each write transaction which changes either any of the objects in the collection, or
/// which objects are in the collection. The <c>changes</c> parameter will
/// be <c>null</c> the first time the callback is invoked with the initial results. For each call after that,
/// it will contain information about which rows in the results were added, removed or modified.
/// </para>
/// <para>
/// If a write transaction did not modify any objects in this <see cref="T:Realms.IRealmCollection`1" />, the callback is not invoked at all.
/// If an error occurs the callback will be invoked with <c>null</c> for the <c>sender</c> parameter and a non-<c>null</c> <c>error</c>.
/// Currently the only errors that can occur are when opening the <see cref="T:Realms.Realm" /> on the background worker thread.
/// </para>
/// <para>
/// At the time when the block is called, the <see cref="T:Realms.IRealmCollection`1" /> object will be fully evaluated
/// and up-to-date, and as long as you do not perform a write transaction on the same thread
/// or explicitly call <see cref="M:Realms.Realm.Refresh" />, accessing it will never perform blocking work.
/// </para>
/// <para>
/// Notifications are delivered via the standard event loop, and so can't be delivered while the event loop is blocked by other activity.
/// When notifications can't be delivered instantly, multiple notifications may be coalesced into a single notification.
/// This can include the notification with the initial collection.
/// </para>
/// </remarks>
/// <param name="collection">The <see cref="IRealmCollection{T}"/> to observe for changes.</param>
/// <param name="callback">The callback to be invoked with the updated <see cref="T:Realms.IRealmCollection`1" />.</param>
/// <returns>
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
/// To stop receiving notifications, call <see cref="M:System.IDisposable.Dispose" />.
///
/// May be null in the case the provided collection is not managed.
/// </returns>
/// <seealso cref="M:Realms.CollectionExtensions.SubscribeForNotifications``1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0})" />
/// <seealso cref="M:Realms.CollectionExtensions.SubscribeForNotifications``1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0})" />
public static IDisposable? QueryAsyncWithNotifications<T>(this IRealmCollection<T> collection, NotificationCallbackDelegate<T> callback)
where T : RealmObjectBase
{
// Subscriptions can only work on the main thread.
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException("Cannot subscribe for realm notifications from a non-update thread.");
return collection.SubscribeForNotifications(callback);
}
/// <summary>
/// A convenience method that casts <see cref="IQueryable{T}"/> to <see cref="IRealmCollection{T}"/> and subscribes for change notifications.
/// </summary>
/// <remarks>
/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
/// </remarks>
/// <param name="list">The <see cref="IQueryable{T}"/> to observe for changes.</param>
/// <typeparam name="T">Type of the elements in the list.</typeparam>
/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}"/>.</param>
/// <returns>
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
///
/// May be null in the case the provided collection is not managed.
/// </returns>
public static IDisposable? QueryAsyncWithNotifications<T>(this IQueryable<T> list, NotificationCallbackDelegate<T> callback)
where T : RealmObjectBase
{
// Subscribing to non-managed instances doesn't work.
// In this usage, the instance may be non-managed in tests.
if (!(list is IRealmCollection<T> realmCollection))
return null;
return QueryAsyncWithNotifications(realmCollection, callback);
}
/// <summary>
/// A convenience method that casts <see cref="IList{T}"/> to <see cref="IRealmCollection{T}"/> and subscribes for change notifications.
/// </summary>
/// <remarks>
/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
/// </remarks>
/// <param name="list">The <see cref="IList{T}"/> to observe for changes.</param>
/// <typeparam name="T">Type of the elements in the list.</typeparam>
/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}"/>.</param>
/// <returns>
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
///
/// May be null in the case the provided collection is not managed.
/// </returns>
public static IDisposable? QueryAsyncWithNotifications<T>(this IList<T> list, NotificationCallbackDelegate<T> callback)
where T : RealmObjectBase
{
// Subscribing to non-managed instances doesn't work.
// In this usage, the instance may be non-managed in tests.
if (!(list is IRealmCollection<T> realmCollection))
return null;
return QueryAsyncWithNotifications(realmCollection, callback);
}
}
}