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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
21 lines
567 B
C#
21 lines
567 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Settings
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{
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public class SettingsLabel : SettingsItem<string>
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{
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protected override Drawable CreateControl() => null;
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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Colour = colour.Gray6;
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}
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}
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}
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