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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs

21 lines
702 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
{
public class TaikoDifficultyHitObject : DifficultyHitObject
{
public readonly bool HasTypeChange;
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, double timeRate)
: base(hitObject, lastObject, timeRate)
{
HasTypeChange = lastObject is RimHit != hitObject is RimHit;
}
}
}