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26 lines
952 B
C#
26 lines
952 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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/// <summary>
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/// The tail note of a <see cref="HoldNote"/>.
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/// </summary>
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public class TailNote : Note
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{
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
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/// </summary>
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public const double RELEASE_WINDOW_LENIENCE = 1.5;
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public override Judgement CreateJudgement() => new ManiaJudgement();
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public override double MaximumJudgementOffset => base.MaximumJudgementOffset * RELEASE_WINDOW_LENIENCE;
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}
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}
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