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osu-lazer/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs

57 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Osu.Edit.Setup
{
public partial class OsuSetupSection : RulesetSetupSection
{
private LabelledSliderBar<float> stackLeniency;
public OsuSetupSection()
: base(new OsuRuleset().RulesetInfo)
{
}
[BackgroundDependencyLoader]
private void load()
{
Children = new[]
{
stackLeniency = new LabelledSliderBar<float>
{
Label = "Stack Leniency",
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
{
Default = 0.7f,
MinValue = 0,
MaxValue = 1,
Precision = 0.1f
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
stackLeniency.Current.BindValueChanged(_ => updateBeatmap());
}
private void updateBeatmap()
{
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}
}