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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
Dean Herbert 82cf94bbff Move spinner colours to local definition for now
We don't want to start polluting the OsuColours namespace with non-UI colours.
2017-05-22 09:50:45 +09:00

221 lines
7.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Game.Screens.Ranking;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
private readonly Spinner spinner;
private readonly SpinnerDisc disc;
private readonly SpinnerTicks ticks;
private readonly Container mainContainer;
private readonly SpinnerBackground background;
private readonly Container circleContainer;
private readonly CirclePiece circle;
private readonly GlowPiece glow;
private readonly TextAwesome symbol;
private readonly Color4 baseColour = OsuColour.FromHex(@"002c3c");
private readonly Color4 fillColour = OsuColour.FromHex(@"005b7c");
private Color4 normalColour;
private Color4 completeColour;
public DrawableSpinner(Spinner s) : base(s)
{
AlwaysReceiveInput = true;
Origin = Anchor.Centre;
Position = s.Position;
RelativeSizeAxes = Axes.Both;
// we are slightly bigger than our parent, to clip the top and bottom of the circle
Height = 1.3f;
spinner = s;
Children = new Drawable[]
{
circleContainer = new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
glow = new GlowPiece(),
circle = new CirclePiece
{
Position = Vector2.Zero,
Anchor = Anchor.Centre,
},
new RingPiece(),
symbol = new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
UseFullGlyphHeight = true,
TextSize = 48,
Icon = FontAwesome.fa_asterisk,
Shadow = false,
},
}
},
mainContainer = new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
background = new SpinnerBackground
{
Alpha = 0.6f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
disc = new SpinnerDisc(spinner)
{
Scale = Vector2.Zero,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
circleContainer.CreateProxy(),
ticks = new SpinnerTicks
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
},
};
}
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
protected override void CheckJudgement(bool userTriggered)
{
if (Time.Current < HitObject.StartTime) return;
if (Progress >= 1 && !disc.Complete)
{
disc.Complete = true;
const float duration = 200;
disc.FadeAccent(completeColour, duration);
background.FadeAccent(completeColour, duration);
background.FadeOut(duration);
circle.FadeColour(completeColour, duration);
glow.FadeColour(completeColour, duration);
}
if (!userTriggered && Time.Current >= spinner.EndTime)
{
if (Progress >= 1)
{
Judgement.Score = OsuScoreResult.Hit300;
Judgement.Result = HitResult.Hit;
}
else if (Progress > .9)
{
Judgement.Score = OsuScoreResult.Hit100;
Judgement.Result = HitResult.Hit;
}
else if (Progress > .75)
{
Judgement.Score = OsuScoreResult.Hit50;
Judgement.Result = HitResult.Hit;
}
else
{
Judgement.Score = OsuScoreResult.Miss;
if (Time.Current >= spinner.EndTime)
Judgement.Result = HitResult.Miss;
}
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
normalColour = baseColour;
background.AccentColour = normalColour;
completeColour = colours.YellowLight.Opacity(0.75f);
disc.AccentColour = fillColour;
circle.Colour = colours.BlueDark;
glow.Colour = colours.BlueDark;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
circle.Rotation = disc.Rotation;
ticks.Rotation = disc.Rotation;
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, EasingTypes.OutQuint);
symbol.RotateTo(disc.Rotation / 2, 500, EasingTypes.OutQuint);
}
protected override void UpdatePreemptState()
{
base.UpdatePreemptState();
circleContainer.ScaleTo(spinner.Scale * 0.3f);
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, EasingTypes.OutQuint);
disc.RotateTo(-720);
symbol.RotateTo(-720);
mainContainer.ScaleTo(0);
mainContainer.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint);
mainContainer.Delay(TIME_PREEMPT - 150);
mainContainer.ScaleTo(1, 500, EasingTypes.OutQuint);
}
protected override void UpdateCurrentState(ArmedState state)
{
Delay(spinner.Duration, true);
FadeOut(160);
switch (state)
{
case ArmedState.Hit:
ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
Expire();
break;
case ArmedState.Miss:
ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
Expire();
break;
}
}
}
}