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osu-lazer/osu.Game.Modes.Taiko/UI/JudgementText.cs
2017-03-21 18:26:19 +09:00

135 lines
4.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.UI
{
/// <summary>
/// Text that is shown as judgement when a hit object is hit or missed.
/// </summary>
public class JudgementText : Container
{
/// <summary>
/// The Judgement to display.
/// </summary>
public TaikoJudgementInfo Judgement;
private Container textContainer;
private OsuSpriteText glowText;
private OsuSpriteText normalText;
private int movementDirection;
public JudgementText()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
textContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new BufferedContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlurSigma = new Vector2(10),
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(3),
BlendingMode = BlendingMode.Additive,
Children = new[]
{
glowText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 22f,
}
}
},
normalText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 22f,
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Color4 judgementColour = Color4.White;
string judgementText = string.Empty;
switch (Judgement.Result)
{
case HitResult.Miss:
judgementColour = colours.Red;
judgementText = "MISS";
movementDirection = 1;
break;
case HitResult.Hit:
switch (Judgement.Score)
{
case TaikoScoreResult.Good:
judgementColour = colours.Green;
judgementText = "GOOD";
textContainer.Scale = new Vector2(0.45f);
break;
case TaikoScoreResult.Great:
judgementColour = colours.Blue;
judgementText = "GREAT";
break;
}
movementDirection = -1;
break;
}
glowText.Colour = judgementColour;
glowText.Text = normalText.Text = judgementText;
}
protected override void LoadComplete()
{
base.LoadComplete();
ScaleTo(1.5f, 250, EasingTypes.OutQuint);
MoveToY(movementDirection * 100, 500);
Delay(250);
ScaleTo(0.75f, 250);
FadeOut(250);
Expire();
}
}
}