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osu-lazer/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs
2023-07-07 16:28:49 +09:00

668 lines
28 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Models;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Tests.Resources;
using Realms;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
using SharpCompress.Common;
using SharpCompress.Writers.Zip;
namespace osu.Game.Tests.Database
{
/// <summary>
/// Tests the flow where a beatmap is already loaded and an update is applied.
/// </summary>
[TestFixture]
public class BeatmapImporterUpdateTests : RealmTest
{
private const int count_beatmaps = 12;
[Test]
public void TestNewDifficultyAdded()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
{
// remove one difficulty before first import
directory.GetFiles("*.osu").First().Delete();
});
var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
realm.Run(r => r.Refresh());
checkCount<BeatmapSetInfo>(realm, 1, s => !s.DeletePending);
Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1));
// Second import matches first but contains one extra .osu file.
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
realm.Run(r => r.Refresh());
checkCount<BeatmapInfo>(realm, count_beatmaps);
checkCount<BeatmapMetadata>(realm, count_beatmaps);
checkCount<BeatmapSetInfo>(realm, 1);
// check the newly "imported" beatmap is not the original.
Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID));
// Previous beatmap set has no beatmaps so will be completely purged on the spot.
Assert.That(importBeforeUpdate.Value.IsValid, Is.False);
});
}
/// <summary>
/// Regression test covering https://github.com/ppy/osu/issues/19369 (import potentially duplicating if original has no <see cref="BeatmapInfo.OnlineID"/>).
/// </summary>
[Test]
public void TestNewDifficultyAddedNoOnlineID()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
{
// remove one difficulty before first import
directory.GetFiles("*.osu").First().Delete();
});
var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
// This test is the same as TestNewDifficultyAdded except for this block.
importBeforeUpdate.PerformWrite(s =>
{
s.OnlineID = -1;
foreach (var beatmap in s.Beatmaps)
beatmap.ResetOnlineInfo();
});
realm.Run(r => r.Refresh());
checkCount<BeatmapSetInfo>(realm, 1, s => !s.DeletePending);
Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1));
// Second import matches first but contains one extra .osu file.
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
realm.Run(r => r.Refresh());
checkCount<BeatmapInfo>(realm, count_beatmaps);
checkCount<BeatmapMetadata>(realm, count_beatmaps);
checkCount<BeatmapSetInfo>(realm, 1);
// check the newly "imported" beatmap is not the original.
Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID));
// Previous beatmap set has no beatmaps so will be completely purged on the spot.
Assert.That(importBeforeUpdate.Value.IsValid, Is.False);
});
}
[Test]
public void TestExistingDifficultyModified()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory =>
{
// Modify one .osu file with different content.
var firstOsuFile = directory.GetFiles("*.osu").First();
string existingContent = File.ReadAllText(firstOsuFile.FullName);
File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content");
});
var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
realm.Run(r => r.Refresh());
checkCount<BeatmapSetInfo>(realm, 1, s => !s.DeletePending);
Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps));
// Second import matches first but contains one extra .osu file.
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
// should only contain the modified beatmap (others purged).
Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1));
Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps));
realm.Run(r => r.Refresh());
checkCount<BeatmapInfo>(realm, count_beatmaps + 1);
checkCount<BeatmapMetadata>(realm, count_beatmaps + 1);
checkCount<BeatmapSetInfo>(realm, 1, s => !s.DeletePending);
checkCount<BeatmapSetInfo>(realm, 1, s => s.DeletePending);
});
}
[Test]
public void TestExistingDifficultyRemoved()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
{
// remove one difficulty before first import
directory.GetFiles("*.osu").First().Delete();
});
var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps));
Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.GreaterThan(-1));
// Second import matches first but contains one extra .osu file.
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
realm.Run(r => r.Refresh());
checkCount<BeatmapInfo>(realm, count_beatmaps);
checkCount<BeatmapMetadata>(realm, count_beatmaps);
checkCount<BeatmapSetInfo>(realm, 2);
// previous set should contain the removed beatmap still.
Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1));
Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.EqualTo(-1));
// Previous beatmap set has no beatmaps so will be completely purged on the spot.
Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1));
});
}
[Test]
public void TestUpdatedImportContainsNothing()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchiveWithModifications(out string pathEmpty, directory =>
{
foreach (var file in directory.GetFiles())
file.Delete();
});
var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathEmpty), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Null);
realm.Run(r => r.Refresh());
checkCount<BeatmapSetInfo>(realm, 1);
checkCount<BeatmapInfo>(realm, count_beatmaps);
checkCount<BeatmapMetadata>(realm, count_beatmaps);
Assert.That(importBeforeUpdate.Value.IsValid, Is.True);
});
}
[Test]
public void TestNoChanges()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchive(out string pathOriginalSecond);
var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginalSecond), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
realm.Run(r => r.Refresh());
checkCount<BeatmapSetInfo>(realm, 1);
checkCount<BeatmapInfo>(realm, count_beatmaps);
checkCount<BeatmapMetadata>(realm, count_beatmaps);
Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.GreaterThan(-1));
Assert.That(importBeforeUpdate.ID, Is.EqualTo(importAfterUpdate.ID));
});
}
[Test]
public void TestScoreTransferredOnUnchanged()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
string removedFilename = null!;
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
{
// arbitrary beatmap removal
var fileToRemove = directory.GetFiles("*.osu").First();
removedFilename = fileToRemove.Name;
fileToRemove.Delete();
});
var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
string scoreTargetBeatmapHash = string.Empty;
importBeforeUpdate.PerformWrite(s =>
{
// make sure not to add scores to the same beatmap that is removed in the update.
var beatmapInfo = s.Beatmaps.First(b => b.File?.Filename != removedFilename);
scoreTargetBeatmapHash = beatmapInfo.Hash;
s.Realm!.Add(new ScoreInfo(beatmapInfo, s.Realm.All<RulesetInfo>().First(), new RealmUser()));
});
realm.Run(r => r.Refresh());
checkCount<ScoreInfo>(realm, 1);
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
realm.Run(r => r.Refresh());
checkCount<BeatmapInfo>(realm, count_beatmaps);
checkCount<BeatmapMetadata>(realm, count_beatmaps);
checkCount<BeatmapSetInfo>(realm, 2);
// score is transferred across to the new set
checkCount<ScoreInfo>(realm, 1);
Assert.That(importAfterUpdate.Value.Beatmaps.First(b => b.Hash == scoreTargetBeatmapHash).Scores, Has.Count.EqualTo(1));
});
}
[Test]
public void TestDanglingScoreTransferred()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchive(out string pathOnlineCopy);
var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
string scoreTargetBeatmapHash = string.Empty;
// set a score on the beatmap
importBeforeUpdate.PerformWrite(s =>
{
var beatmapInfo = s.Beatmaps.First();
scoreTargetBeatmapHash = beatmapInfo.Hash;
s.Realm!.Add(new ScoreInfo(beatmapInfo, s.Realm.All<RulesetInfo>().First(), new RealmUser()));
});
// locally modify beatmap
const string new_beatmap_hash = "new_hash";
importBeforeUpdate.PerformWrite(s =>
{
var beatmapInfo = s.Beatmaps.First(b => b.Hash == scoreTargetBeatmapHash);
beatmapInfo.Hash = new_beatmap_hash;
beatmapInfo.ResetOnlineInfo();
beatmapInfo.UpdateLocalScores(s.Realm!);
});
realm.Run(r => r.Refresh());
// making changes to a beatmap doesn't remove the score from realm, but should disassociate the beatmap.
checkCount<ScoreInfo>(realm, 1);
Assert.That(realm.Run(r => r.All<ScoreInfo>().First().BeatmapInfo), Is.Null);
// reimport the original beatmap before local modifications
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOnlineCopy), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
realm.Run(r => r.Refresh());
// both original and locally modified versions present
checkCount<BeatmapInfo>(realm, count_beatmaps + 1);
checkCount<BeatmapMetadata>(realm, count_beatmaps + 1);
checkCount<BeatmapSetInfo>(realm, 2);
// score is preserved
checkCount<ScoreInfo>(realm, 1);
// score is transferred to new beatmap
Assert.That(importBeforeUpdate.Value.Beatmaps.First(b => b.Hash == new_beatmap_hash).Scores, Has.Count.EqualTo(0));
Assert.That(importAfterUpdate.Value.Beatmaps.First(b => b.Hash == scoreTargetBeatmapHash).Scores, Has.Count.EqualTo(1));
});
}
[Test]
public void TestScoreLostOnModification()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
string? scoreTargetFilename = string.Empty;
importBeforeUpdate.PerformWrite(s =>
{
var beatmapInfo = s.Beatmaps.Last();
scoreTargetFilename = beatmapInfo.File?.Filename;
s.Realm!.Add(new ScoreInfo(beatmapInfo, s.Realm.All<RulesetInfo>().First(), new RealmUser()));
});
realm.Run(r => r.Refresh());
checkCount<ScoreInfo>(realm, 1);
using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory =>
{
// Modify one .osu file with different content.
var firstOsuFile = directory.GetFiles(scoreTargetFilename).First();
string existingContent = File.ReadAllText(firstOsuFile.FullName);
File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content");
});
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
realm.Run(r => r.Refresh());
checkCount<BeatmapInfo>(realm, count_beatmaps + 1);
checkCount<BeatmapMetadata>(realm, count_beatmaps + 1);
checkCount<BeatmapSetInfo>(realm, 2);
// score is not transferred due to modifications.
checkCount<ScoreInfo>(realm, 1);
Assert.That(importBeforeUpdate.Value.Beatmaps.AsEnumerable().First(b => b.File?.Filename == scoreTargetFilename).Scores, Has.Count.EqualTo(1));
Assert.That(importAfterUpdate.Value.Beatmaps.AsEnumerable().First(b => b.File?.Filename == scoreTargetFilename).Scores, Has.Count.EqualTo(0));
});
}
[Test]
public void TestMetadataTransferred()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
{
// arbitrary beatmap removal
directory.GetFiles("*.osu").First().Delete();
});
var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID));
Assert.That(importBeforeUpdate.Value.DateAdded, Is.EqualTo(importAfterUpdate.Value.DateAdded));
});
}
/// <summary>
/// If all difficulties in the original beatmap set are in a collection, presume the user also wants new difficulties added.
/// </summary>
[TestCase(false)]
[TestCase(true)]
public void TestCollectionTransferNewBeatmap(bool allOriginalBeatmapsInCollection)
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
{
// remove one difficulty before first import
directory.GetFiles("*.osu").First().Delete();
});
var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
int beatmapsToAddToCollection = 0;
importBeforeUpdate.PerformWrite(s =>
{
var beatmapCollection = s.Realm!.Add(new BeatmapCollection("test collection"));
beatmapsToAddToCollection = s.Beatmaps.Count - (allOriginalBeatmapsInCollection ? 0 : 1);
for (int i = 0; i < beatmapsToAddToCollection; i++)
beatmapCollection.BeatmapMD5Hashes.Add(s.Beatmaps[i].MD5Hash);
});
// Second import matches first but contains one extra .osu file.
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
importAfterUpdate.PerformRead(updated =>
{
updated.Realm!.Refresh();
string[] hashes = updated.Realm.All<BeatmapCollection>().Single().BeatmapMD5Hashes.ToArray();
if (allOriginalBeatmapsInCollection)
{
Assert.That(updated.Beatmaps.Count, Is.EqualTo(beatmapsToAddToCollection + 1));
Assert.That(hashes, Has.Length.EqualTo(updated.Beatmaps.Count));
}
else
{
// Collection contains one less than the original beatmap, and two less after update (new difficulty included).
Assert.That(updated.Beatmaps.Count, Is.EqualTo(beatmapsToAddToCollection + 2));
Assert.That(hashes, Has.Length.EqualTo(beatmapsToAddToCollection));
}
});
});
}
/// <summary>
/// If a difficulty in the original beatmap set is modified, the updated version should remain in any collections it was in.
/// </summary>
[Test]
public void TestCollectionTransferModifiedBeatmap()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory =>
{
// Modify one .osu file with different content.
var firstOsuFile = directory.GetFiles("*[Hard]*.osu").First();
string existingContent = File.ReadAllText(firstOsuFile.FullName);
File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content");
});
var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
Assert.That(importBeforeUpdate, Is.Not.Null);
Debug.Assert(importBeforeUpdate != null);
string originalHash = string.Empty;
importBeforeUpdate.PerformWrite(s =>
{
var beatmapCollection = s.Realm!.Add(new BeatmapCollection("test collection"));
originalHash = s.Beatmaps.Single(b => b.DifficultyName == "Hard").MD5Hash;
beatmapCollection.BeatmapMD5Hashes.Add(originalHash);
});
// Second import matches first but contains a modified .osu file.
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value);
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
importAfterUpdate.PerformRead(updated =>
{
updated.Realm!.Refresh();
string[] hashes = updated.Realm.All<BeatmapCollection>().Single().BeatmapMD5Hashes.ToArray();
string updatedHash = updated.Beatmaps.Single(b => b.DifficultyName == "Hard").MD5Hash;
Assert.That(hashes, Has.Length.EqualTo(1));
Assert.That(hashes.First(), Is.EqualTo(updatedHash));
Assert.That(updatedHash, Is.Not.EqualTo(originalHash));
});
});
}
private static void checkCount<T>(RealmAccess realm, int expected, Expression<Func<T, bool>>? condition = null) where T : RealmObject
{
var query = realm.Realm.All<T>();
if (condition != null)
query = query.Where(condition);
Assert.That(query, Has.Count.EqualTo(expected));
}
private static IDisposable getBeatmapArchiveWithModifications(out string path, Action<DirectoryInfo> applyModifications)
{
var cleanup = getBeatmapArchive(out path);
string extractedFolder = $"{path}_extracted";
Directory.CreateDirectory(extractedFolder);
using (var zip = ZipArchive.Open(path))
zip.WriteToDirectory(extractedFolder);
applyModifications(new DirectoryInfo(extractedFolder));
File.Delete(path);
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(path, new ZipWriterOptions(CompressionType.Deflate));
}
Directory.Delete(extractedFolder, true);
return cleanup;
}
private static IDisposable getBeatmapArchive(out string path, bool quick = true)
{
string beatmapPath = TestResources.GetTestBeatmapForImport(quick);
path = beatmapPath;
return new InvokeOnDisposal(() => File.Delete(beatmapPath));
}
}
}