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osu-lazer/osu.Game/Screens/Edit/Timing/TimingScreen.cs

70 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Edit.Timing
{
public class TimingScreen : EditorScreenWithTimeline
{
[Cached]
private Bindable<IEnumerable<ControlPoint>> selectedPoints = new Bindable<IEnumerable<ControlPoint>>();
protected override Drawable CreateMainContent() => new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 200),
},
Content = new[]
{
new Drawable[]
{
new ControlPointList(),
new ControlPointSettings(),
},
}
};
public class ControlPointList : CompositeDrawable
{
[Resolved]
protected IBindable<WorkingBeatmap> Beatmap { get; private set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Gray0,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new ControlPointTable
{
ControlPoints = Beatmap.Value.Beatmap.ControlPointInfo.AllControlPoints
}
}
};
}
}
}
}