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osu-lazer/osu.Game/Overlays/Notifications/Notification.cs
2018-07-21 16:21:53 +09:00

269 lines
8.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.States;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Notifications
{
public abstract class Notification : Container
{
/// <summary>
/// User requested close.
/// </summary>
public event Action Closed;
/// <summary>
/// Whether this notification should forcefully display itself.
/// </summary>
public virtual bool IsImportant => true;
/// <summary>
/// Run on user activating the notification. Return true to close.
/// </summary>
public Func<bool> Activated;
/// <summary>
/// Should we show at the top of our section on display?
/// </summary>
public virtual bool DisplayOnTop => true;
protected NotificationLight Light;
private readonly CloseButton closeButton;
protected Container IconContent;
private readonly Container content;
protected override Container<Drawable> Content => content;
protected Container NotificationContent;
public virtual bool Read { get; set; }
protected Notification()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddRangeInternal(new Drawable[]
{
Light = new NotificationLight
{
Margin = new MarginPadding { Right = 5 },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
},
NotificationContent = new Container
{
CornerRadius = 8,
Masking = true,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
AutoSizeDuration = 400,
AutoSizeEasing = Easing.OutQuint,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
new Container
{
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding(5),
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
IconContent = new Container
{
Size = new Vector2(40),
Masking = true,
CornerRadius = 5,
},
content = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Left = 45,
Right = 30
},
}
}
},
closeButton = new CloseButton
{
Alpha = 0,
Action = Close,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding
{
Right = 5
},
}
}
}
});
}
protected override bool OnHover(InputState state)
{
closeButton.FadeIn(75);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
closeButton.FadeOut(75);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
if (Activated?.Invoke() ?? true)
Close();
return true;
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(200);
NotificationContent.MoveToX(DrawSize.X);
NotificationContent.MoveToX(0, 500, Easing.OutQuint);
}
public bool WasClosed;
public virtual void Close()
{
if (WasClosed) return;
WasClosed = true;
Closed?.Invoke();
this.FadeOut(100);
Expire();
}
private class CloseButton : OsuClickableContainer
{
private Color4 hoverColour;
public CloseButton()
{
Colour = OsuColour.Gray(0.2f);
AutoSizeAxes = Axes.Both;
Children = new[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_times_circle,
Size = new Vector2(20),
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoverColour = colours.Yellow;
}
protected override bool OnHover(InputState state)
{
this.FadeColour(hoverColour, 200);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
this.FadeColour(OsuColour.Gray(0.2f), 200);
base.OnHoverLost(state);
}
}
public class NotificationLight : Container
{
private bool pulsate;
private Container pulsateLayer;
public bool Pulsate
{
get { return pulsate; }
set
{
if (pulsate == value) return;
pulsate = value;
pulsateLayer.ClearTransforms();
pulsateLayer.Alpha = 1;
if (pulsate)
{
const float length = 1000;
pulsateLayer.Loop(length / 2,
p => p.FadeTo(0.4f, length, Easing.In).Then().FadeTo(1, length, Easing.Out)
);
}
}
}
public new SRGBColour Colour
{
set
{
base.Colour = value;
pulsateLayer.EdgeEffect = new EdgeEffectParameters
{
Colour = ((Color4)value).Opacity(0.5f), //todo: avoid cast
Type = EdgeEffectType.Glow,
Radius = 12,
Roundness = 12,
};
}
}
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(6, 15);
Children = new[]
{
pulsateLayer = new CircularContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Masking = true,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
}
}
};
}
}
}
}