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124 lines
3.9 KiB
C#
124 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Multi.Ranking;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneTimeshiftResultsScreen : ScreenTestScene
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{
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private bool roomsReceived;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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roomsReceived = false;
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bindHandler();
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});
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[Test]
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public void TestShowResultsWithScore()
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{
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createResults(new TestScoreInfo(new OsuRuleset().RulesetInfo));
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AddWaitStep("wait for display", 5);
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}
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[Test]
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public void TestShowResultsNullScore()
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{
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createResults(null);
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AddWaitStep("wait for display", 5);
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}
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[Test]
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public void TestShowResultsNullScoreWithDelay()
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{
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AddStep("bind delayed handler", () => bindHandler(3000));
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createResults(null);
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AddUntilStep("wait for rooms to be received", () => roomsReceived);
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AddWaitStep("wait for display", 5);
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}
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private void createResults(ScoreInfo score)
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{
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AddStep("load results", () =>
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{
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LoadScreen(new TimeshiftResultsScreen(score, 1, new PlaylistItem
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{
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Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo }
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}));
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});
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}
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private void bindHandler(double delay = 0)
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{
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var roomScores = new List<MultiplayerScore>();
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for (int i = 0; i < 10; i++)
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{
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roomScores.Add(new MultiplayerScore
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{
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ID = i,
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Accuracy = 0.9 - 0.01 * i,
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EndedAt = DateTimeOffset.Now.Subtract(TimeSpan.FromHours(i)),
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Passed = true,
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Rank = ScoreRank.B,
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MaxCombo = 999,
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TotalScore = 999999 - i * 1000,
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User = new User
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{
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Id = 2,
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Username = $"peppy{i}",
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CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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},
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Statistics =
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{
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{ HitResult.Miss, 1 },
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{ HitResult.Meh, 50 },
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{ HitResult.Good, 100 },
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{ HitResult.Great, 300 },
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}
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});
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}
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((DummyAPIAccess)API).HandleRequest = request =>
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{
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switch (request)
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{
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case IndexPlaylistScoresRequest r:
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if (delay == 0)
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success();
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else
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{
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Task.Run(async () =>
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{
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await Task.Delay(TimeSpan.FromMilliseconds(delay));
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Schedule(success);
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});
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}
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void success()
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{
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r.TriggerSuccess(new MultiplayerScores { Scores = roomScores });
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roomsReceived = true;
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}
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break;
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}
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};
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}
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}
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}
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