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Audio
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Replace all usage of IBindableList.GetBoundCopy
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2020-11-04 15:29:14 +09:00 |
Beatmaps
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Fix BPM multiplier not working in all cases
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2021-01-12 17:50:22 +09:00 |
Difficulty
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Remove unecessary using references.
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2020-10-02 19:41:24 +02:00 |
Edit
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
Judgements
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Adjust health increase for drum roll tick to match new max result
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2020-10-03 12:16:22 +02:00 |
Mods
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Allow autoplay score generation to access mod list
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2021-02-07 18:35:34 +01:00 |
Objects
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Make strong hit DHOs public for pool registration
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2020-12-20 18:02:34 +01:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Introduce base class for hitobjects that can be strong
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2020-12-13 12:36:39 +01:00 |
Resources
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Fix BPM multiplier not working in all cases
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2021-01-12 17:50:22 +09:00 |
Scoring
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
Skinning
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Initial sample + samplechannel rework
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2021-01-19 17:11:40 +09:00 |
UI
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Enable pooling for taiko DHOs
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2020-12-20 18:44:47 +01:00 |
osu.Game.Rulesets.Taiko.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |
TaikoInputManager.cs
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
TaikoRuleset.cs
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Update HasFlag usages to HasFlagFast
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2021-02-25 15:38:56 +09:00 |
TaikoSkinComponent.cs
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Update naming
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2019-08-30 15:13:29 +09:00 |
TaikoSkinComponents.cs
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Reintroduce KiaiHitExplosion as skinnable
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2020-11-12 18:29:22 +09:00 |