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osu-lazer/osu.Game/GameModes/Play/Taiko/TaikoPlayfield.cs
2016-10-12 15:47:08 +09:00

41 lines
1.2 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game.GameModes.Play.Taiko
{
public class TaikoPlayfield : Playfield
{
public TaikoPlayfield()
{
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, 100);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
public override void Load(BaseGame game)
{
base.Load(game);
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
Add(new Sprite
{
Texture = game.Textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.2f),
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.1f, 0.5f),
Colour = Color4.Gray
});
}
}
}