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34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.EmptyScrolling.Objects;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.EmptyScrolling.Replays
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{
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public class EmptyScrollingAutoGenerator : AutoGenerator<EmptyScrollingReplayFrame>
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{
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public new Beatmap<EmptyScrollingHitObject> Beatmap => (Beatmap<EmptyScrollingHitObject>)base.Beatmap;
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public EmptyScrollingAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override void GenerateFrames()
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{
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Frames.Add(new EmptyScrollingReplayFrame());
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foreach (EmptyScrollingHitObject hitObject in Beatmap.HitObjects)
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{
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Frames.Add(new EmptyScrollingReplayFrame
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{
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Time = hitObject.StartTime
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// todo: add required inputs and extra frames.
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});
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}
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}
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}
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}
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