1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-07 07:27:25 +08:00
osu-lazer/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs

55 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation.SkinComponents
{
public static class SkinnableComponentStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.SkinnableComponentStrings";
/// <summary>
/// "Sprite name"
/// </summary>
public static LocalisableString SpriteName => new TranslatableString(getKey(@"sprite_name"), "Sprite name");
/// <summary>
/// "The filename of the sprite"
/// </summary>
public static LocalisableString SpriteNameDescription => new TranslatableString(getKey(@"sprite_name_description"), "The filename of the sprite");
/// <summary>
/// "Font"
/// </summary>
public static LocalisableString Font => new TranslatableString(getKey(@"font"), "Font");
/// <summary>
/// "The font to use."
/// </summary>
public static LocalisableString FontDescription => new TranslatableString(getKey(@"font_description"), "The font to use.");
/// <summary>
/// "Text"
/// </summary>
public static LocalisableString TextElementText => new TranslatableString(getKey(@"text_element_text"), "Text");
/// <summary>
/// "The text to be displayed."
/// </summary>
public static LocalisableString TextElementTextDescription => new TranslatableString(getKey(@"text_element_text_description"), "The text to be displayed.");
/// <summary>
/// "Corner radius"
/// </summary>
public static LocalisableString CornerRadius => new TranslatableString(getKey(@"corner_radius"), "Corner radius");
/// <summary>
/// "How rounded the corners should be."
/// </summary>
public static LocalisableString CornerRadiusDescription => new TranslatableString(getKey(@"corner_radius_description"), "How rounded the corners should be.");
private static string getKey(string key) => $"{prefix}:{key}";
}
}