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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneKeyPerSecondCounter.cs

92 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD.KPSCounter;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneKeyPerSecondCounter : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
protected override bool HasCustomSteps => false;
protected override bool Autoplay => true;
private GameplayClock gameplayClock;
private DrawableRuleset drawableRuleset;
// private DependencyProvidingContainer dependencyContainer;
private KeysPerSecondCounter counter;
[SetUpSteps]
public new void SetUpSteps()
{
/*
CreateTest(() => AddStep("Create components", () =>
{
Logger.Log($"{(Player != null ? Player.ToString() : "null")}", level: LogLevel.Debug);
dependencyContainer = new DependencyProvidingContainer
{
RelativePositionAxes = Axes.Both,
};
}));
*/
}
private void createCounter()
{
AddStep("Create counter", () =>
{
/*
if (!Contains(dependencyContainer))
{
Add(dependencyContainer);
}
if (dependencyContainer.CachedDependencies.Length == 0)
{
dependencyContainer.CachedDependencies = new (Type, object)[]
{
(typeof(GameplayClock), ,
(typeof(DrawableRuleset),)
};
}
Dependencies.Cache(gameplayClock = Player.GameplayClockContainer.GameplayClock));
*/
Dependencies.Cache(gameplayClock = Player.GameplayClockContainer.GameplayClock);
Dependencies.Cache(drawableRuleset = Player.DrawableRuleset);
Add(counter = new KeysPerSecondCounter
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Scale = new Vector2(5),
Position = new Vector2(10, 100)
}
);
});
AddAssert("ensure counter added", () => Contains(counter));
}
[Test]
public void TestInGameTimeConsistency()
{
createCounter();
AddUntilStep("Wait until first note", () => counter.Current.Value != 0);
AddStep("Pause gameplay", () => gameplayClock.IsPaused.Value = true);
AddAssert("KPS = 1", () => counter.Current.Value == 1);
}
}
}