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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
2017-04-06 16:21:18 +08:00

169 lines
5.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Objects.Drawables;
using osu.Game.Modes.Taiko.UI;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTaikoPlayfield : TestCase
{
public override string Description => "Taiko playfield";
private TaikoPlayfield playfield;
protected override double TimePerAction => default_duration * 2;
private const double default_duration = 300;
private const float scroll_time = 1000;
public override void Reset()
{
base.Reset();
AddStep("Hit!", addHitJudgement);
AddStep("Miss :(", addMissJudgement);
AddStep("DrumRoll", () => addDrumRoll(false));
AddStep("Strong DrumRoll", () => addDrumRoll(true));
AddStep("Swell", () => addSwell());
AddStep("Centre", () => addCentreHit(false));
AddStep("Strong Centre", () => addCentreHit(true));
AddStep("Rim", () => addRimHit(false));
AddStep("Strong Rim", () => addRimHit(true));
AddStep("Add bar line", () => addBarLine(false));
AddStep("Add major bar line", () => addBarLine(true));
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
Add(new Container
{
Clock = new FramedClock(rateAdjustClock),
RelativeSizeAxes = Axes.X,
Y = 200,
Children = new[]
{
playfield = new TaikoPlayfield()
}
});
}
private void addHitJudgement()
{
TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
playfield.OnJudgement(new DrawableTestHit(new Hit())
{
X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
Judgement = new TaikoJudgement
{
Result = HitResult.Hit,
TaikoResult = hitResult,
TimeOffset = 0,
SecondHit = RNG.Next(10) == 0
}
});
}
private void addMissJudgement()
{
playfield.OnJudgement(new DrawableTestHit(new Hit())
{
Judgement = new TaikoJudgement
{
Result = HitResult.Miss,
TimeOffset = 0
}
});
}
private void addBarLine(bool major, double delay = scroll_time)
{
BarLine bl = new BarLine
{
StartTime = playfield.Time.Current + delay,
ScrollTime = scroll_time
};
playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
}
private void addSwell(double duration = default_duration)
{
playfield.Add(new DrawableSwell(new Swell
{
StartTime = playfield.Time.Current + scroll_time,
Duration = duration,
ScrollTime = scroll_time
}));
}
private void addDrumRoll(bool strong, double duration = default_duration)
{
addBarLine(true);
addBarLine(true, scroll_time + duration);
var d = new DrumRoll
{
StartTime = playfield.Time.Current + scroll_time,
IsStrong = strong,
Duration = duration,
ScrollTime = scroll_time,
};
playfield.Add(new DrawableDrumRoll(d));
}
private void addCentreHit(bool strong)
{
Hit h = new Hit
{
StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time
};
if (strong)
playfield.Add(new DrawableCentreHitStrong(h));
else
playfield.Add(new DrawableCentreHit(h));
}
private void addRimHit(bool strong)
{
Hit h = new Hit
{
StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time
};
if (strong)
playfield.Add(new DrawableRimHitStrong(h));
else
playfield.Add(new DrawableRimHit(h));
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
{
public DrawableTestHit(TaikoHitObject hitObject)
: base(hitObject)
{
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
protected override void UpdateState(ArmedState state)
{
}
}
}
}