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osu-lazer/osu.Game.Rulesets.Mania/Edit/Layers/ManiaHitObjectMaskLayer.cs
2018-06-07 18:59:52 +09:00

28 lines
842 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Edit.Layers
{
public class ManiaHitObjectMaskLayer : HitObjectMaskLayer
{
public readonly IBindable<bool> Inverted = new Bindable<bool>();
public ManiaHitObjectMaskLayer(Playfield playfield, HitObjectComposer composer)
: base(playfield, composer)
{
Inverted.ValueChanged += invertedChanged;
}
private void invertedChanged(bool newValue)
{
Scale = new Vector2(1, newValue ? -1 : 1);
}
}
}