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osu-lazer/osu.Game/Screens/SelectV2/Wedge/LocalDifficultyNameContent.cs

35 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Online.Chat;
namespace osu.Game.Screens.SelectV2.Wedge
{
public partial class LocalDifficultyNameContent : DifficultyNameContent
{
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
[Resolved]
private ILinkHandler? linkHandler { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.BindValueChanged(b =>
{
DifficultyName.Text = b.NewValue.BeatmapInfo.DifficultyName;
// TODO: should be the mapper of the guest difficulty, but that isn't stored correctly yet (see https://github.com/ppy/osu/issues/12965)
MapperName.Text = b.NewValue.Metadata.Author.Username;
MapperLink.Action = () => linkHandler?.HandleLink(new LinkDetails(LinkAction.OpenUserProfile, b.NewValue.Metadata.Author));
}, true);
}
}
}