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osu-lazer/osu.Game/Overlays/RestoreDefaultValueButton.cs

107 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays
{
public class RestoreDefaultValueButton<T> : OsuButton, IHasTooltip, IHasCurrentValue<T>
{
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
private readonly BindableWithCurrent<T> current = new BindableWithCurrent<T>();
// this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button.
public override bool AcceptsFocus => true;
public Bindable<T> Current
{
get => current.Current;
set => current.Current = value;
}
private Color4 buttonColour;
private bool hovering;
public RestoreDefaultValueButton()
{
Height = 1;
RelativeSizeAxes = Axes.Y;
Width = SettingsPanel.CONTENT_MARGINS;
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
BackgroundColour = colour.Yellow;
buttonColour = colour.Yellow;
Content.Width = 0.33f;
Content.CornerRadius = 3;
Content.EdgeEffect = new EdgeEffectParameters
{
Colour = buttonColour.Opacity(0.1f),
Type = EdgeEffectType.Glow,
Radius = 2,
};
Padding = new MarginPadding { Vertical = 1.5f };
Alpha = 0f;
Action += () =>
{
if (!current.Disabled) current.SetDefault();
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.ValueChanged += _ => UpdateState();
Current.DisabledChanged += _ => UpdateState();
Current.DefaultChanged += _ => UpdateState();
UpdateState();
}
public string TooltipText => "revert to default";
protected override bool OnHover(HoverEvent e)
{
hovering = true;
UpdateState();
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
hovering = false;
UpdateState();
}
public void UpdateState() => Scheduler.AddOnce(updateState);
private void updateState()
{
if (current == null)
return;
this.FadeTo(current.IsDefault ? 0f :
hovering && !current.Disabled ? 1f : 0.65f, 200, Easing.OutQuint);
this.FadeColour(current.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint);
}
}
}