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osu-lazer/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2020-05-27 12:37:44 +09:00

50 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using System.Collections.Generic;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
{
/// <summary>
/// A HitObjectParser to parse legacy osu!taiko Beatmaps.
/// </summary>
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
{
public ConvertHitObjectParser(double offset, int formatVersion)
: base(offset, formatVersion)
{
}
protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
{
return new ConvertHit();
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
List<IList<HitSampleInfo>> nodeSamples)
{
return new ConvertSlider
{
Path = new SliderPath(controlPoints, length),
NodeSamples = nodeSamples,
RepeatCount = repeatCount
};
}
protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration)
{
return new ConvertSpinner
{
Duration = duration
};
}
protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration)
{
return null;
}
}
}