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osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs

29 lines
968 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public partial class OsuScoreProcessor : ScoreProcessor
{
public OsuScoreProcessor()
: base(new OsuRuleset())
{
}
protected override HitEvent CreateHitEvent(JudgementResult result)
=> base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit);
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
{
return 700000 * comboProgress
+ 300000 * Math.Pow(Accuracy.Value, 10) * accuracyProgress
+ bonusPortion;
}
}
}